Thursday, October 2, 2008

Braid/Game Development in Linux

I mostly stay clear of platform choice debates, not entering very much in “Open Source vs Microsoft” debates, but this one is too hilarious to miss.

There’s a (great) platform game for the Xbox360 called “Braid”, which is the only Xbox Live Arcade game in the Metacritic game Top-10. This game was created by a single developer, Jonathan Blow, who recently posted in his blog some technical questions related to problems he was having with the Linux port of the game. Amidst several problems and the inability to do things with the quality he wants, he eventually drops the idea of the Linux version at all.

It’s an interesting and hilarious discussion (at least the first half of it) between an obviously very frustrated game developer and people telling him how wrong he is.

Two samples:

«What is it that you find good about the tools? It appears to me that they are about 12 years behind what I can use on Windows.»

«My posting here was not even about Braid. I may have Braid ported to Linux, but I will pay someone else to do it so that I can spend my effort working on my next game. This was about adopting Linux as my primary development platform for all future projects. I wanted to do this because I find Vista to be frankly sickening. However, as bad as it is, Vista is still my best option. I can’t get work done efficiently enough on Linux.»

Read it here.

No comments:

Post a Comment